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  • Home
  • Daily Ghost Archive
  • The Ghost Hack
    • Hell Hath No Fury
    • Upon a Midnight Dreary
    • Do Not Go Gentle
    • Ghost Hack FAQ
  • Blood Hack
    • House Rules >
      • House Varkolak
    • Nights of Fire
  • White Box
    • House Rules >
      • Death & Dismemberment
      • Trauma & Derangement
      • City Downtime
      • Combat Tactics
      • Feats
      • Psionics
    • Character Classes >
      • Assassins
      • Barbarians
      • Demonists
      • Detectives
      • Druid Spells
      • Elves
      • Familiars
      • Fighter-Thieves
      • Half-Orcs
      • Houris
      • Illusionists
      • Necromancers
      • Rangers
      • War Smiths
    • Campaign >
      • Merkabar, City of Paradises >
        • Clans of Danaan
        • The Millennium War
        • Medusian Culture
        • Swamp Elf Culture
      • Danaan Clerics
      • Ellyon
      • Half-Ghouls
      • Living Armour
      • Medusians
      • Street Mages
      • Swamp Elves
      • Magic Items
      • Monsters >
        • Faerie Monsters
        • Psionic Monsters
        • Stonehell Monsters
  • Forge Out of Chaos
    • Rules
    • House Rules
    • Monsters
    • Scenarios
    • Competition

Sentinel Staff

These staves are shod with platinum at both ends and have 10 charges.  The Staff adds +1 to AC and +1 to all Saving Throws so long as it is gripped in both hands. However it is not a magic weapon for purposes of magic attacks.
Charges can be spent to:
  1. Bestow invulnerability to physical damage on one target for 1d6 rounds
  2. Create a barrier 10’ wide in front of the wielder that blocks all physical attacks for 1d6 rounds
  3. Absorb one level-draining attack that hits the wielder
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