Sentinel Staff
These staves are shod with platinum at both ends and have 10 charges. The Staff adds +1 to AC and +1 to all Saving Throws so long as it is gripped in both hands. However it is not a magic weapon for purposes of magic attacks.
Charges can be spent to:
- Bestow invulnerability to physical damage on one target for 1d6 rounds
- Create a barrier 10’ wide in front of the wielder that blocks all physical attacks for 1d6 rounds
- Absorb one level-draining attack that hits the wielder