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    • Dragonslayer >
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      • Death in Dragonslayer
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      • New Class: Detective
      • Pooka (Swamp Goblin)
      • Nandie (Neanderthal)
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  • Forge Out of Chaos
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January 2020 Competition

Write a dungeon and win a copy of Forge Out Of Chaoa

Competition for January

The January 2020 competition was won by Karl McMichael with his scenario The Coney-Cliff Crypt. I have converted the scenario to Forge Out of Chaos and Andrew Cook has formatted the scenario for D&D (5e/Homes/BX/AD&D).
coney-cliff_crypt_for_forgeooc.pdf
File Size: 1088 kb
File Type: pdf
Download File

the_coney-cliff_crypt.pdf
File Size: 1353 kb
File Type: pdf
Download File


The folks at Black Lion Games in Edinburgh cut me a sweet deal on a pair of near-mint copies of Forge Out Of Chaos. Think how long they have lain unloved in the discount boxes? Now I want to give them away. Time for a competition.
Design a 10-location mini-dungeon and send it to me before the end of January 2020.
EMAIL ME YOUR DUNGEON

This is inspired by the 30 Minute Dungeon Challenge over at Tristan Tanner's the Bogeyman's Cave blog. Tristan offers some intriguing limitations on the 30--minute dungeon design and a bunch of tables to inspire and/or challenge you, but for this competition you don't need to follow all those strictures (though you're welcome to).
The winning dungeon designer gets a copy of Forge Out of Chaos to add to their collection. I will post up the dungeon on the blog, GM it and review it. I'll also create a Forge-conversion and upload it onto the scenarios page.
Some guidelines:
  1. Don't worry about presentation. It just has to be legible.
  2. Don't worry about fancy maps. A photo of a doodle would be fine. We'll sort out a nice map and art for the winners.
  3. It doesn't have to be a literal dungeon (an underground maze): it can be a wilderness location or a town house or any enclosed area with 10 locations in it.
  4. Offer basic stats for monsters, traps, etc for Basic D&D (including Holmes), 1st edition AD&D, 5th edition D&D or any comparable OSR rules set.
Picture
Adjudication will be best on:
  1. Tight design: a dungeon with no waste, where all the locations have something important in them (not necessarily a fight or a treasure) and the whole thing hangs together effectively.
  2. Imagination: a dungeon with a strong idea behind it, something memorable or quirky or thematic
  3. Choices: a dungeon that invites the players to make important choices, either in the direction of travel, the use of resources or the interaction with each other or with NPCs
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