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    • Dragonslayer >
      • Dragonslayer Feats
      • Death in Dragonslayer
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      • New Class: Detective
      • Pooka (Swamp Goblin)
      • Nandie (Neanderthal)
      • The Gods
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        • Trauma & Derangement
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        • Demonists
        • Detectives
        • Druid Spells
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UPON A MIDNIGHT DREARY

Upon a Midnight Dreary

The Ghost Hack gets its second scenario - for second level characters. You can pick it up on drivethrurpg as a stand-alone or as part of The Ghost Hack Bundle.
Picture
UPON A MIDNIGHT DREARY with brooding art by Bob Greyvenstein. Be advised: some mature themes.
There's a GHOST HACK BUNDLE on drivethrurpg that offers you the rules, a fillable PDF character sheet and four quick-start character templates as well as this scenario and HELL HATH NO FURY.
I'm adding more treats to it as I think of them.

What does a ghost scenario need if the player characters are the ghosts? HELL HATH NO FURY offered the chance to eavesdrop on a mortal in crisis, deal with vengeful ghosts, discover about the Dread, Echoes and Portals, visit Hades and acquire weapons to fight a Wight.
UPON A MIDNIGHT DREARY explores a few other aspects of being dead and not loving it!
Ghost Hunters: There are mortals out there who want to find ghosts, capture them, study them - or destroy them. This scenario puts you up against a team of professional Ghost Hunters with the tools of their trade at hand.
Psychological Danger: The threat level gets ramped up, with a pair of dangerous villains and a house that acts as a giant ghost trap. And you won't like what's trapped in there with you....
Salt and Iron: The scenario explores how salt wards ghosts, creating barriers they struggle to cross, and how iron hurts and traps them..
Journey into Mystery: If players love Hades, you can explore more of it now, with a dangerous jouney and a single-minded angel to overcome..
Fight Monsters: Of course there are monsters! This scenario looks at Wights in more detail and identifies the three main types and their powers.
UPON A MIDNIGHT DREARY tells a story of a haunted house - but from the perspective of the ghosts! It raises themes of wickedness and obsession, redemptive love and moral responsibility for what you unleash. It offers second-time players a loose narrative and a tightly-defined environment to introduce them to roleplaying beyond the veil of death and provides a setting that can be adapted to any town or city as the basis for a ghostly campaign.
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