The Ghost Hack - ghosts are old-school again
The Ghost Hack is a love-letter to the '90s game that got away: the chance to roleplay ghosts in the modern world, clinging onto to the ties that bind you to the Mortal Coil, exploring the underworld of Hades, wheeling and dealing in the politics of the dead, confronting the awesome powers of the Afterlife.
Click to get the PDF bundle (left) or soft-cover book (right). Cover art by Critical Hit! - and the scenarios HELL HATH NO FURY with art by Christopher Smith and UPON A MIDNIGHT DREARY with art by Bob Greyvenstein and the Hades expansion DO NOT GO GENTLE
There's a GHOST HACK BUNDLE on drivethrurpg that offers you the rules, a fillable PDF character sheet and four quick-start character templates as well as HELL HATH NO FURY. I'm adding more treats to it as I think of them.
David Black's Hack system is very streamlined. You have the 'classic six' attributes of STR DEX CON INT WIS CHA and you do everything by rolling equal or under them on a d20. Advanatage lets you roll twice, choosing the best, and Disadvantage forces you to choose the worst. David Black's Usage Die mechanic replaces points: every time you use a dwindling resource you roll its die and on a 1-2 it shrinks a step, with d4 being the lowest step after which the resource is gone.
Don't track points, just shrink your Usage Die
'Soul' becomes a Usage die that you roll every time you apply your supernatural energy to accomplish something. You replenish your Soul by feeding off your Mortal Coil. This is a group of living people and perhaps objects or places that matters to you and it is represented by another Usage Die. Mortal Coil shrinks when you suck spiritual power out of it, grows when you nurture it.
The other Usage Die is the Grave Die, which gets BIGGER when you roll 1-2 and it represents your spiritual Rot: a d6 Grave Die means you're still pretty human, with d8 and d10 losing humanity and d12 becoming monstrous. When the Grave Die is rolled you assume your Charnel Form - your horror movie appearance - and when the Die gets too big you stay stuck like that.
Four character classes give PCs their main options: Banshees manipulate and trade in emotions, Nightmanes explore the realms of death, Poltergeists can manipulate objects in the living world and Revenants can take form that the living can see. You choose your Crafts to complement your class abilities and off you go.
The other Usage Die is the Grave Die, which gets BIGGER when you roll 1-2 and it represents your spiritual Rot: a d6 Grave Die means you're still pretty human, with d8 and d10 losing humanity and d12 becoming monstrous. When the Grave Die is rolled you assume your Charnel Form - your horror movie appearance - and when the Die gets too big you stay stuck like that.
Four character classes give PCs their main options: Banshees manipulate and trade in emotions, Nightmanes explore the realms of death, Poltergeists can manipulate objects in the living world and Revenants can take form that the living can see. You choose your Crafts to complement your class abilities and off you go.
Pulp-style art sets the tone, courtesy of (c)Steve Miller
Out of respect to ghost-lore (and perhaps TV's Supernatural), these ghosts are harmed by iron and repelled by salt.
These ghosts are alongside us in our world but insubstantial to everything except solid iron. There are portals to a ghostly realm of Hades - the underworld - which has Paradises and Infernos run by angels and demons (who probably used to be ghosts themselves) and a mysterious city of Dis run by powerful ghosts. Soulfire lets you recharge your Soul if your Mortal Coil is no more and soul crystals make a ghostly currency. A freezing mist - the Dread - emerges from Hades and forces ghosts to shelter in Fanes, which are places of spiritual strength. Ghosts overcome by the Rot turn into Wights, either temporarily or permanently, and wreck havoc.
If you want a Ghost Empire built on enslaving the dead, I cover this as an optional rule. Also optional is allowing other players to roleplay each other's 'Rotten Soul' if that's important to you.
If you want a Ghost Empire built on enslaving the dead, I cover this as an optional rule. Also optional is allowing other players to roleplay each other's 'Rotten Soul' if that's important to you.
Print out the character sheet
Download a fillable PDF character sheet
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There comes a point with the Hack games where, if you add on too many fiddly sub-systems, the essential simplicity has been lost. The Ghost Hack stays on the simple side: you can tell complex stories with sturdy yet uncomplicated mechanics.
Contact me for a review copy!
The Ghost Hack will be developed. There's a mini-campaign I want to get onto paper at last - with the PCs haunting a hospital with a strange past under threat from terrorists with a sinister agenda - and my next project (The Fey Hack) will tie in with the Ghost Hack, because ghosts and fey should adventure together.
Contact me for a review copy!
The Ghost Hack will be developed. There's a mini-campaign I want to get onto paper at last - with the PCs haunting a hospital with a strange past under threat from terrorists with a sinister agenda - and my next project (The Fey Hack) will tie in with the Ghost Hack, because ghosts and fey should adventure together.