The Ghost Hack has launched on a surge of enthusiasm. There's a welcome pack over on drivethrurpg now, with quick start character templates, fillable character sheets and an introductory scenario, Hell Hath No Fury. The scenario was playtested last week and held up beautifully.
Here's a peek at the second wave of material over the next month.
Cover art by Bob Greyvenstein (left) and Christopher Smith-Wong (centre and right)
I want to take a moment to unpack these projects...
Upon a Midnight Dreary
The brief for Hell Hath No Fury was to write a scenario that showcased important features of The Ghost Hack, such as how ghostly powers affect the living, the Dread and the importance of Fanes, Wights, Portals to Hades and the currency of the Afterlife.
That still leaves quite a bit still to cover, like mortal Psychics, the baneful properties of iron and salt, the importance of Mortal Coils and the Rot.
So this is a second introductory scenario, something that could follow on straight after Hell Hath No Fury, and it tackles some of the more esoteric ideas in the game. The assumption is that the PCs are all second level by now.
Upon a Midnight Dreary starts off as a classic case of bio-exorcism. A NPC ghost has been evicted from his home and Fane by a crew of psychic investigators who understand iron and salt. Moreover, his ghostly wife is still stuck inside the property. The PCs have the job of breaking into a salt-warded house and chasing away knowledgeable interlopers who are equipped with ghost-fighting tools.
Of course, it turns out to be nothing like as simple as that.
Do Not Go Gentle
This is a bigger project. It's billed as the 'Hades Expansion.' The Ghost Hack offers all you need for quick'n'easy post-mortem roleplaying but there's a lot more setting to be explored, most of it relating to the realm of Hades to which ghosts can travel.
First off, there are new Phantom Trades (character classes), with three previewed on this site. The Anubians are members of a secretive sect that can hold back the Rot and master Wights, but leverages its mystical abilities for power. The Helgaunts are ghostly paladins, hunting down Wights and putting them to the soultempered sword. Grimliches actually are Wights, albeit Wights with Mortal Coils. The thing is, they hate their mortal attachments and want to torment them in every way.
I'm planning a few more Trades, such as the Soulforgers, who craft things out of ectoplasm and Soulfire, and the Vivimancers and Phantasms, who practise schools of magic relating to the Living World and Dreaming World respectively.
I want to look at Wights in more depth and explore both Paradises and Infernos and the angels and demons that rule them.
Finally, there's politics. I want to introduce the Misericordium, the vast bureaucracy of the dead that services the fabled City of Dis. The Misericordium offers to take away your Rot (in game terms, no more Grave Die) in return for draining your individuality. Ghosts are recruited as clerks to record every detail of their mortal existence in magical ledgers, not realising (or maybe not caring) that they are transferring their Mortal Coils to the service of Dis. As their memories fade, they become the unquestioning footsoldiers of Dis and ultimately mindless Echoes of their former selves. It's not pretty, but for a lot of ghosts it's better than Rotting. And for the rest, well, they weren't really offered a choice...
Tears Such as Angels Shed
This is the biggest project and might take most of the summer. Hell Hath No Fury and Upon a Midnight Dreary are both introductory scenarios of the sort that can be played out in a couple of sessions or raced through in one. Tears is a bit more epic in scope and build on the world-building in Do Not Go Gently.
It concerns an Angel who approaches the PCs with an unusual quest: to cross Hades in search of a particular Inferno and rescue one damned soul from there.
The resulting journey will take the PCs to hell and back - literally - and skirt the suburbs of Dis and the caverns of Tarterus, where the Wights go to dwell and from which the Dread emerges. It should take PCs from 3rd to 7th level and position them as movers and shakers in the politics of Hades.
It also might just introduce the Fey, heralding the next ...Hack RPG on my to-do list.
The Fey Hack
Yup. That's the next one. Saddle up the Wild Hunt. It's time to ride out...
30 Minute Dungeons
Essays on Forge
I'm a teacher and a writer and I love board games and RPGs. I got into D&D back in the '70s with Eric Holmes' 'Blue Book' set and I've adopted Forge Out of Chaos to pursue my nostalgia for old school RPGs.
The shoddy PDF rulebook available at drivethrurpg is missing pp 66-67, 82-83, 86-87, 126-127, 140-141 and 162-5. You can read or download these below: